MAN vs. CLANKERS
- Move
- WASD / arrows
- Aim & fire
- Hold click / IJKL
- Bomb
- Space
- Pause
- Esc / P
- Move
- Left thumb
- Aim & fire
- Right thumb
- Bomb
- Tap
Credits
Models, surfaces and effects
OB3M9
Giuseppe Zemba
All three enemy types use this robot model. The original GLB is distributed as a provenance reference; the simplified GLB is loaded in the game.
Simplified from 18,756 to 8,036 triangles; reoriented, reposed and given original rigid-joint walking animation. Silver/ivory armor, shared PBR wear, status lights, wider role-specific proportions and larger elites are game modifications. No creator endorsement is implied.
Concrete Floor Worn 02
Dimitrios Savva
Poly Haven diffuse, normal and packed surface maps for the concrete yard.
Source images unchanged; tiled with adjusted tint and normal strength.
Rusty Metal 02
Rob Tuytel
Poly Haven diffuse, normal and packed surface maps for perimeter steel; shared wear on survivor armor and robot hulls.
Source images unchanged; material color, roughness and normal strength adjusted in the game.
Factory Yard
Sergej Majboroda
Poly Haven HDR environment for reflections and indirect lighting.
Unmodified HDR file; lighting intensity adjusted. Not used as a background image.
Barrel 03
Serhii Khromov
Poly Haven glTF model, geometry buffer and diffuse/normal/packed surface maps at the yard edges.
Source files unchanged; centered, reoriented from Y-up to Z-up and scaled to 1.8 world units high.
Metal Plate
Rob Tuytel
Poly Haven diffuse photograph on the HUD and reward panels.
Source image unchanged; darkened and tiled through CSS.
Particle Pack 1.1
Kenney Vleugels / Kenney
circle_05, flare_01 and smoke_01 provide sparks, flashes, explosion smoke and yard dust.
Unmodified PNGs; tinted, scaled and faded in the game. Pack filter-template credits: Indigo Ray, Craig Nisbet, Zoltan Erdokovy, Heliagon, ThreeDee, Killst4r and Tim2501.