MAN vs. CLANKERS

Move
WASD / arrows
Aim & fire
Hold click / IJKL
Bomb
Space
Pause
Esc / P
Move
Left thumb
Aim & fire
Right thumb
Bomb
Tap
Credits

Models, surfaces and effects

  • OB3M9

    Giuseppe Zemba

    All three enemy types use this robot model. The original GLB is distributed as a provenance reference; the simplified GLB is loaded in the game.

    Simplified from 18,756 to 8,036 triangles; reoriented, reposed and given original rigid-joint walking animation. Silver/ivory armor, shared PBR wear, status lights, wider role-specific proportions and larger elites are game modifications. No creator endorsement is implied.

  • Concrete Floor Worn 02

    Dimitrios Savva

    Poly Haven diffuse, normal and packed surface maps for the concrete yard.

    Source images unchanged; tiled with adjusted tint and normal strength.

  • Rusty Metal 02

    Rob Tuytel

    Poly Haven diffuse, normal and packed surface maps for perimeter steel; shared wear on survivor armor and robot hulls.

    Source images unchanged; material color, roughness and normal strength adjusted in the game.

  • Factory Yard

    Sergej Majboroda

    Poly Haven HDR environment for reflections and indirect lighting.

    Unmodified HDR file; lighting intensity adjusted. Not used as a background image.

  • Barrel 03

    Serhii Khromov

    Poly Haven glTF model, geometry buffer and diffuse/normal/packed surface maps at the yard edges.

    Source files unchanged; centered, reoriented from Y-up to Z-up and scaled to 1.8 world units high.

  • Metal Plate

    Rob Tuytel

    Poly Haven diffuse photograph on the HUD and reward panels.

    Source image unchanged; darkened and tiled through CSS.

  • Particle Pack 1.1

    Kenney Vleugels / Kenney

    circle_05, flare_01 and smoke_01 provide sparks, flashes, explosion smoke and yard dust.

    Unmodified PNGs; tinted, scaled and faded in the game. Pack filter-template credits: Indigo Ray, Craig Nisbet, Zoltan Erdokovy, Heliagon, ThreeDee, Killst4r and Tim2501.